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when will our sword boy come home from the war

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Aug. 22nd, 2015

chirography: (Default)
[personal profile] chirography
saniwa and sword day
It's not usual for companies to take a day off to encourage their staff to relax and enjoy themselves. Taking a leaf out of some book, majority agreement marks today "saniwa and sword day": a day for saniwas and swords of all citadels, big and small, new and old, to come together, meet (or reunite) with each other, relax and maybe play some friendly (hopefully) competitive inter-citadel games!

1: WELCOME TO THE PARTY
A large citadel has agreed to host the party. Servants stand helpfully at every corridor and entrance, ready to point ways to restrooms, food, or even a specific form of entertainment (like karaoke, performances or even tea ceremonies?? see prompt 2) if asked. It seems someone has decided to bring in cuisines from other countries, so there's more than sushi, tempura and udon around. Eat, make merry...or maybe be on the lookout for the face of a friend you never had the chance to meet because your saniwa had terrible luck and X won't come home.

2: ALL WORK AND NO PLAY MAKES A UNPOLISHED SWORD
The aim of the day is to bond and have fun! Performances happen every five minutes on the stage, and everyone is invited to show off their talent, if any. Tables for mahjong and boardgames, televisions hooked up to the latest gen of consoles with stacks of multiplayer games, a room for tea ceremony with saniwas on shift duty for anyone interested or nostalgic for days passed. Maybe, if you're fortunate enough, you can win the lucky draw at the end of the day for something to add to your citadel?

3: WHO'S THE BIGGEST SWORD OF THEM ALL
Friendly inter-citadel matches are already common, but with so many swords gathered at one point--who doesn't want to test their skills? The dojo's opened for matches...but in case it's taken, you may opt for: chess, shogi, boardgames of all shapes and sizes including game of life and monopoly, karaoke machines and whatever else you can think of. Try not to disturb or interrupt other matches though, because the servants are quick to try and step in if they see anyone destroying their precious citadel.

4: KBCS NEVER DIE
When the cats are away, the mice will play. In this case, when the citadel is away, the enemies play: reports of incidents are coming in by the minute, and there's no time to find your citadelmates to set off on sorties. Can you work together with the people you've just met, or are you with a duplicate of yourself...? As awkward as it might be, fight hard and come home victorious! (The repair room is opened and ready, just in case.)

5: WILDCARD
But please be reminded: any damages to premises will be charged directly to your saniwa. We thank you for good behaviour.
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