torikai kunito. (
chirography) wrote in
130bladeworks2015-08-22 02:57 pm
saniwa and sword day open post
| saniwa and sword day |
| It's not usual for companies to take a day off to encourage their staff to relax and enjoy themselves. Taking a leaf out of some book, majority agreement marks today "saniwa and sword day": a day for saniwas and swords of all citadels, big and small, new and old, to come together, meet (or reunite) with each other, relax and maybe play some friendly (hopefully) competitive inter-citadel games! 1: WELCOME TO THE PARTY A large citadel has agreed to host the party. Servants stand helpfully at every corridor and entrance, ready to point ways to restrooms, food, or even a specific form of entertainment (like karaoke, performances or even tea ceremonies?? see prompt 2) if asked. It seems someone has decided to bring in cuisines from other countries, so there's more than sushi, tempura and udon around. Eat, make merry...or maybe be on the lookout for the face of a friend you never had the chance to meet because your saniwa had terrible luck and X won't come home. 2: ALL WORK AND NO PLAY MAKES A UNPOLISHED SWORD The aim of the day is to bond and have fun! Performances happen every five minutes on the stage, and everyone is invited to show off their talent, if any. Tables for mahjong and boardgames, televisions hooked up to the latest gen of consoles with stacks of multiplayer games, a room for tea ceremony with saniwas on shift duty for anyone interested or nostalgic for days passed. Maybe, if you're fortunate enough, you can win the lucky draw at the end of the day for something to add to your citadel? 3: WHO'S THE BIGGEST SWORD OF THEM ALL Friendly inter-citadel matches are already common, but with so many swords gathered at one point--who doesn't want to test their skills? The dojo's opened for matches...but in case it's taken, you may opt for: chess, shogi, boardgames of all shapes and sizes including game of life and monopoly, karaoke machines and whatever else you can think of. Try not to disturb or interrupt other matches though, because the servants are quick to try and step in if they see anyone destroying their precious citadel. 4: KBCS NEVER DIE When the cats are away, the mice will play. In this case, when the citadel is away, the enemies play: reports of incidents are coming in by the minute, and there's no time to find your citadelmates to set off on sorties. Can you work together with the people you've just met, or are you with a duplicate of yourself...? As awkward as it might be, fight hard and come home victorious! (The repair room is opened and ready, just in case.) 5: WILDCARD But please be reminded: any damages to premises will be charged directly to your saniwa. We thank you for good behaviour. |

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Eee...
[ There are so many people. The citadel she's been living in is small and nothing like this. A hand goes to the brushes tucked on her belt for comfort. Saniwa-san, where are youuu... Crying on the inside, Torikai scans the crowd for familiar faces, hoping for but at the same time not wanting to see certain faces. Like a frightened mouse, or rather a bird, she stays by the sidelines, never wandering into the crowd even if her stomach feels empty and her throat longs for something to drink.
Murmuring to herself, sounding tearful, she asks, ]
It's so crowded... Where did everyone go?
4:
I-I'll be fighting along side you today.
[ None of her citadelmates were around when the orders came in. But fighting and protecting the world is her duty, so Torikai intends to do her best!
...probably. Her heart's beating so fast, her hands are shaking. Fighting alongside new people she's never met until today really is exhausting for her heart. At least she isn't leader...but it's still nervewrecking all the same. ]
Um, is it okay if I bring my ink with me?
[ information on torikai available here--comes in both actual high school girl and actual sword au, so let me know which you prefer!! ]
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4;
going with high school girl--!
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