TIME PATROL PATROL PATROL (
kbcctv) wrote in
130bladeworks2015-03-28 04:59 pm
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open post, cuts ribbon to musebox proudly
[The Citadel is huge, so it's a good thing they have all the time in the world to dick around.
--Well, no, they don't. But the point is, it's a free day. There will be absolutely no work done at all. Unless you want to or something. If you do, you're pretty weird.
The dojo is always open for sparring and practice. If there's any sparring errand you've slacked on, now's the chance to make up! The horse stables are also full of activity, whether the horses are being tended to or rode around-- be careful not to let them trample the fields, though, which is full of rice sprouts and budding cabbage. The lake in front of the saniwa(s)' room has tiny frogs jumping about, and you could catch them in the palm of your hand.
The kitchen is full of food, if you're volunteering to make lunch or have decided that meal time cannot possibly come any later and you simply must prepare something before you die from starvation. While there has been a considerable effort made to make the Citadel look as homely as possible to the swords which come from Japan's past, there's speckles of technology here and there.
The TV room is a good example, with a huge screen sitting on top of a few console systems. Don't break them, you'll only be getting this luxury once. Take turns and play nice. The swords may also find themselves tending the fields with water sprinklers and hoses instead of watering cans, for instance, or heating up some leftover pie in the fridge instead of making another one from scratch since there's technology to preserve food well over a week. The armory and smithy are definitely a little bit more modern than they'd be back in the past, though much is still made by hand-- nothing beats the fine work of a master. Perhaps you'll have a few new friends today, or you want to try creating a cute little soldier spirits todie for you accompany you in battle. Make sure they enter the orb completely, or else it'll turn brown and crack.
Or perhaps you're one of the unlucky swords still stuck in the repair room, sword body still being re-smelted and fixed. Hope the saniwa is good at making you all shiny. If you want to skip all that waiting, perhaps you can try to use a helper token... but they're all in the saniwa's room! Guess you've got to use that Camouflage stat...
But if you truly cannot bear with staying in the Citadel, the time device the saniwa(s) have isn't locked away. You can go on sorties or expeditions to fill your time with something productive.
Just a warning: don't change the past. You won't succeed.
...You could always try, though.]
--Well, no, they don't. But the point is, it's a free day. There will be absolutely no work done at all. Unless you want to or something. If you do, you're pretty weird.
The dojo is always open for sparring and practice. If there's any sparring errand you've slacked on, now's the chance to make up! The horse stables are also full of activity, whether the horses are being tended to or rode around-- be careful not to let them trample the fields, though, which is full of rice sprouts and budding cabbage. The lake in front of the saniwa(s)' room has tiny frogs jumping about, and you could catch them in the palm of your hand.
The kitchen is full of food, if you're volunteering to make lunch or have decided that meal time cannot possibly come any later and you simply must prepare something before you die from starvation. While there has been a considerable effort made to make the Citadel look as homely as possible to the swords which come from Japan's past, there's speckles of technology here and there.
The TV room is a good example, with a huge screen sitting on top of a few console systems. Don't break them, you'll only be getting this luxury once. Take turns and play nice. The swords may also find themselves tending the fields with water sprinklers and hoses instead of watering cans, for instance, or heating up some leftover pie in the fridge instead of making another one from scratch since there's technology to preserve food well over a week. The armory and smithy are definitely a little bit more modern than they'd be back in the past, though much is still made by hand-- nothing beats the fine work of a master. Perhaps you'll have a few new friends today, or you want to try creating a cute little soldier spirits to
Or perhaps you're one of the unlucky swords still stuck in the repair room, sword body still being re-smelted and fixed. Hope the saniwa is good at making you all shiny. If you want to skip all that waiting, perhaps you can try to use a helper token... but they're all in the saniwa's room! Guess you've got to use that Camouflage stat...
But if you truly cannot bear with staying in the Citadel, the time device the saniwa(s) have isn't locked away. You can go on sorties or expeditions to fill your time with something productive.
Just a warning: don't change the past. You won't succeed.
...You could always try, though.]
no subject
Namazuo peers his head out from under the desk, only to spot Tsurumaru holding up the potted plant to his face. That would be slightly adorable, if it didn't remind him of just how pathetic they both are. But Namazuo still refuses to admit defeat despite this surprising addition to his plan!!!]
We need to find where our saniwa keeps the helper tokens! They've got to be somewhere here, right?
[Namazuo just goes with along Tsurumaru going along, so he just opens the drawers and begins to look through them.
Hey, maybe Tsurumaru can serve as designated distraction--]
no subject
and shush, his bullshit is always great and he's always adorable. tsurumaru kuninaga is always great in all the ways (this is a self-assessment and may be only slightly biased). as it stands now, though, he finds his suspicions confirmed, and chuckles a little in that regard. namazuo is kind-hearted, and very odd. most swords would think of first asking the sage if they could have a token, and very few do get turned down, but he supposes that since their dear sage is out and about today, namazuo has a good reason for resorting to cat burglary. anyway, he finds that this is the more interesting of the two options, and so he just puts down his potted plan with a small laugh, and goes to open up a cabinet, ostensibly to help rifle through the saniwa's personal effects for good measure. ]
Maybe, maybe. Ah, but what if our dear Sage tucked them away in a hidden compartment somewhere to prevent them from being stolen? [ honestly, he doesn't think this would be the case, but it's a fanciful enough of a thought that he just had to share it. ] Finding them would be a bit hard, then, wouldn't it?
no subject
But Namazuo's set on his plan, and just somehow, he'll find wherever the helper tokens are. Somehow. That may be a bit of a challenge, but every challenge is worth fighting head-on?!
He ruffles through all the drawers and finds nothing. Maybe a few embarrassing pictures that he could keep as blackmail material, if he was that kind of person...]
Hmm, helper tokens have some kind of magic to them, right? --You were kept at a shrine for a while, Tsurumaru! Do you think you can sniff out anything holy?
[No, don't leave this to Tsurumaru. Namazuo, you trust people too much.]